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@ -502,7 +502,7 @@ tr:nth-child(even) {
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iVar1 = readSectors(sectorCount,sectorNumber,0xb6c40);</code></pre>
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iVar1 = readSectors(sectorCount,sectorNumber,0xb6c40);</code></pre>
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<b>
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<br>
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<p>
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<p>
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In PCSX2 emulator, we can exploit this bug by overflowing into the stack (you can just spam payload addresses like 0xa00c0000 to that massive range of controlled memory and it will jump to it).
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In PCSX2 emulator, we can exploit this bug by overflowing into the stack (you can just spam payload addresses like 0xa00c0000 to that massive range of controlled memory and it will jump to it).
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