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* Declare and use gl_PerVertex block for VTG per-vertex built-ins * Shader cache version bump |
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|---|---|---|
| .. | ||
| Autogenerated | ||
| ConstantKey.cs | ||
| DeterministicHashCode.cs | ||
| DeterministicStringKey.cs | ||
| GeneratorPool.cs | ||
| Instruction.cs | ||
| InstructionOperands.cs | ||
| IOperand.cs | ||
| LICENSE | ||
| LiteralInteger.cs | ||
| LiteralString.cs | ||
| Module.cs | ||
| OperandType.cs | ||
| spirv.cs | ||
| Spv.Generator.csproj | ||
| TypeDeclarationKey.cs | ||