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* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build |
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| .. | ||
| AstAssignment.cs | ||
| AstBlock.cs | ||
| AstBlockType.cs | ||
| AstBlockVisitor.cs | ||
| AstComment.cs | ||
| AstHelper.cs | ||
| AstNode.cs | ||
| AstOperand.cs | ||
| AstOperation.cs | ||
| AstOptimizer.cs | ||
| AstTextureOperation.cs | ||
| GotoElimination.cs | ||
| GotoStatement.cs | ||
| HelperFunctionsMask.cs | ||
| IAstNode.cs | ||
| InstructionInfo.cs | ||
| IoDefinition.cs | ||
| OperandInfo.cs | ||
| PhiFunctions.cs | ||
| StructuredFunction.cs | ||
| StructuredProgram.cs | ||
| StructuredProgramContext.cs | ||
| StructuredProgramInfo.cs | ||