feat: add alarm for pomodoro timer

This commit is contained in:
MAZE 2024-02-29 15:19:57 +03:30
parent 110356b2da
commit 0eb47ba2e1
3 changed files with 51 additions and 1 deletions

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public/sounds/alarm.mp3 Normal file

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@ -9,6 +9,7 @@ import { Button } from './button';
import { Setting } from './setting';
import { useLocalStorage } from '@/hooks/use-local-storage';
import { useSoundEffect } from '@/hooks/use-sound-effect';
import { usePomodoroStore } from '@/store';
import styles from './pomodoro.module.css';
@ -29,6 +30,8 @@ export function Pomodoro({ onClose, show }: PomodoroProps) {
const [timer, setTimer] = useState(0);
const interval = useRef<ReturnType<typeof setInterval> | null>(null);
const alarm = useSoundEffect('/sounds/alarm.mp3');
const defaultTimes = useMemo(
() => ({
long: 15 * 60,
@ -74,13 +77,15 @@ export function Pomodoro({ onClose, show }: PomodoroProps) {
if (timer <= 0 && running) {
if (interval.current) clearInterval(interval.current);
alarm.play();
setRunning(false);
setCompletions(prev => ({
...prev,
[selectedTab]: prev[selectedTab] + 1,
}));
}
}, [timer, selectedTab, running, setRunning]);
}, [timer, selectedTab, running, setRunning, alarm]);
useEffect(() => {
const time = times[selectedTab] || 10;

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@ -0,0 +1,45 @@
import { useMemo, useEffect, useCallback } from 'react';
import { Howl } from 'howler';
import { useSSR } from './use-ssr';
export function useSoundEffect(src: string, volume: number = 1) {
const { isBrowser } = useSSR();
const sound = useMemo<Howl | null>(() => {
let sound: Howl | null = null;
if (isBrowser) {
sound = new Howl({
html5: true,
src: src,
});
}
return sound;
}, [src, isBrowser]);
useEffect(() => {
if (sound) sound.volume(typeof volume === 'number' ? volume : 1);
}, [sound, volume]);
const play = useCallback(() => {
if (sound) {
if (!sound.playing()) {
sound.play();
}
}
}, [sound]);
const stop = useCallback(() => {
if (sound) sound.stop();
}, [sound]);
const pause = useCallback(() => {
if (sound) sound.pause();
}, [sound]);
const control = useMemo(() => ({ pause, play, stop }), [play, stop, pause]);
return control;
}