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fix: play sounds on iOS
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commit
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3 changed files with 106 additions and 12 deletions
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@ -12,6 +12,7 @@ import { Categories } from '@/components/categories';
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import { SharedModal } from '@/components/modals/shared';
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import { Toolbar } from '@/components/toolbar';
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import { SnackbarProvider } from '@/contexts/snackbar';
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import { SoundProvider } from '@/contexts/sound';
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import { sounds } from '@/data/sounds';
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import { FADE_OUT } from '@/constants/events';
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@ -86,17 +87,19 @@ export function App() {
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}, [favoriteSounds, categories]);
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return (
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<SnackbarProvider>
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<StoreConsumer>
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<Container>
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<div id="app" />
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<Buttons />
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<Categories categories={allCategories} />
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</Container>
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<SoundProvider>
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<SnackbarProvider>
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<StoreConsumer>
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<Container>
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<div id="app" />
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<Buttons />
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<Categories categories={allCategories} />
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</Container>
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<Toolbar />
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<SharedModal />
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</StoreConsumer>
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</SnackbarProvider>
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<Toolbar />
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<SharedModal />
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</StoreConsumer>
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</SnackbarProvider>
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</SoundProvider>
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);
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}
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73
src/contexts/sound.tsx
Normal file
73
src/contexts/sound.tsx
Normal file
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@ -0,0 +1,73 @@
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import React, { createContext, useContext, useEffect, useState } from 'react';
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import { Howler } from 'howler';
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// Define the context's interface
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interface SoundContextType {
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connectBufferSource: (bufferSource: AudioBufferSourceNode) => void;
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}
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// Create the SoundContext with an empty initial value
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const SoundContext = createContext<SoundContextType | undefined>(undefined);
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// Custom hook to use the SoundContext
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export const useSoundContext = (): SoundContextType => {
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const context = useContext(SoundContext);
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if (!context) {
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throw new Error('useSoundContext must be used within a SoundProvider');
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}
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return context;
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};
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// Props for the SoundProvider component
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interface SoundProviderProps {
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children: React.ReactNode;
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}
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export const SoundProvider: React.FC<SoundProviderProps> = ({ children }) => {
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const [dest, setDest] = useState<MediaStreamAudioDestinationNode | null>(
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null,
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);
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const [audioTag, setAudioTag] = useState<HTMLAudioElement | null>(null);
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useEffect(() => {
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if (typeof window !== 'undefined') {
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// Get the Howler.js AudioContext after the component is mounted
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const audioCtx = Howler.ctx;
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if (audioCtx) {
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const mediaDest = audioCtx.createMediaStreamDestination();
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setDest(mediaDest);
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// Create an audio element to trick iOS
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const audioElement = document.createElement('audio');
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audioElement.srcObject = mediaDest.stream;
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audioElement.style.display = 'none'; // Hide the audio element
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document.body.appendChild(audioElement);
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setAudioTag(audioElement);
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return () => {
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// Clean up the audio element on unmount
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document.body.removeChild(audioElement);
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};
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}
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}
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}, []);
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// Function to connect a buffer source to the MediaStreamDestination
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const connectBufferSource = (bufferSource: AudioBufferSourceNode) => {
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if (dest) {
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bufferSource.connect(dest);
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// Start playing the audio once the first buffer connects
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if (audioTag && audioTag.paused) {
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audioTag.play().catch(() => console.error('Failed to play audio'));
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}
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}
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};
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return (
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<SoundContext.Provider value={{ connectBufferSource }}>
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{children}
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</SoundContext.Provider>
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);
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};
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@ -5,6 +5,7 @@ import { useLoadingStore } from '@/stores/loading';
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import { subscribe } from '@/lib/event';
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import { useSSR } from './use-ssr';
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import { FADE_OUT } from '@/constants/events';
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import { useSoundContext } from '@/contexts/sound';
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/**
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* A custom React hook to manage sound playback using Howler.js with additional features.
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@ -34,6 +35,8 @@ export function useSound(
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const setIsLoading = useLoadingStore(state => state.set);
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const { isBrowser } = useSSR();
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const { connectBufferSource } = useSoundContext(); // Access SoundContext
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const sound = useMemo<Howl | null>(() => {
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let sound: Howl | null = null;
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@ -43,6 +46,14 @@ export function useSound(
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onload: () => {
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setIsLoading(src, false);
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setHasLoaded(true);
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// Connect the buffer source to the MediaStreamDestination
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// @ts-ignore
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const source = sound!._sounds[0]._node.bufferSource;
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if (source) {
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console.log('DOOOOPE');
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connectBufferSource(source);
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}
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},
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preload: options.preload ?? false,
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src: src,
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@ -50,7 +61,14 @@ export function useSound(
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}
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return sound;
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}, [src, isBrowser, setIsLoading, html5, options.preload]);
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}, [
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src,
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isBrowser,
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setIsLoading,
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html5,
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options.preload,
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connectBufferSource,
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]);
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useEffect(() => {
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if (sound) {
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