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write function to get env variables
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1 changed files with 12 additions and 0 deletions
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@ -2,6 +2,7 @@ package utils
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import (
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"math/rand"
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"os"
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"time"
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)
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@ -15,3 +16,14 @@ func GenerateUniqueID() uint32 {
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func GenerateSongKey(songTitle, songArtist string) string {
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return songTitle + "---" + songArtist
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}
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func GetEnv(key string, fallback ...string) string {
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if value, ok := os.LookupEnv(key); ok {
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return value
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}
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if len(fallback) > 0 {
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return fallback[0]
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}
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return ""
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}
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