games/openomf: Fix build with non-x86 (non-SSE) architectures

SSE is only available on x86 platforms and forcing it breaks compilation on other platforms.

Clang on 12.0-RELEASE on amd64 enables SSE by default anyway and not-specifying -msse allows to build this port on other, non-SSE architectures.

Also add USES=sdl.

PR:		240093
Approved by:	devel@stasyan.com (maintainer), linimon (mentor)
This commit is contained in:
Piotr Kubaj 2019-09-04 09:36:01 +00:00
parent fede9bb84e
commit 249992e1be

View file

@ -19,8 +19,6 @@ LIB_DEPENDS= libconfuse.so:devel/libconfuse \
libenet.so:net/enet
EXTRACT_DEPENDS= unrar:archivers/unrar
BROKEN_powerpc64= fails to compile: gcc5: error: unrecognized command line option '-msse'
USE_GITHUB= yes
GH_ACCOUNT= omf2097
GH_TAGNAME= c36c421
@ -45,6 +43,8 @@ post-extract:
post-patch:
${REINPLACE_CMD} -e 's,%%PREFIX%%,"${PREFIX}",g' \
${WRKSRC}/src/resources/pathmanager.c
${REINPLACE_CMD} -e 's,-msse ,,' \
${WRKSRC}/external/dumb/dumb/cmake/CMakeLists.txt
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/openomf ${STAGEDIR}${PREFIX}/bin