in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
- move 1.0 obsoleted version to net/libnet10
net/libnet is latest Stable Version
net/libnet is latest Beta Version
- Fix all depended ports with a new DEPENDS scheme
- While I'm here fix security/yersinia build on 4.x
(getopt_long and ncurses issues)
PR: ports/85519 (based on)
Submitted by: Stas Yakovlev <stas.yakovlev_at_gmail.com>
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
- Correct numerous DllImport errors. The C symbol must be defined in the
C library that is being imported. Not sure why this is not a problem
on Linux.
- Include bsd.mono.mk.
Approved by: ahze (mentor)
Project by: BSD# <http://www.mono-project.com/Mono:FreeBSD>