freebsd-ports/graphics/clutter-box2d/pkg-plist
Martin Wilke b6aad5a2ca A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.

Features:
- Children of the ClutterBox2d group can be simulated as static or dynamic
  rigid bodies. Collision detection.
- Specifying the gravity of the world.
- play/pause control over the box2d physics engine
- Setting linear and angular velocities of simulated children.
- automatic position synchronization between clutter and box2d.
- joints
- prismatic.
- revolute.
- distance (spring)
- mouse (for dragging objects around and manipulating them).

WWW:	http://clutter-project.org/
2008-12-26 22:05:40 +00:00

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include/clutter-0.8/clutter-box2d/clutter-box2d-joint.h
include/clutter-0.8/clutter-box2d/clutter-box2d-util.h
include/clutter-0.8/clutter-box2d/clutter-box2d.h
lib/libclutter-box2d-0.8.a
lib/libclutter-box2d-0.8.la
lib/libclutter-box2d-0.8.so
lib/libclutter-box2d-0.8.so.0
libdata/pkgconfig/clutter-box2d-0.8.pc
%%DOCSDIR%%/ch01.html
%%DOCSDIR%%/ch02.html
%%DOCSDIR%%/clutter-box2d-ClutterBox2D-Actor.html
%%DOCSDIR%%/clutter-box2d-ClutterBox2D-Joint.html
%%DOCSDIR%%/clutter-box2d.devhelp
%%DOCSDIR%%/clutter-box2d.devhelp2
%%DOCSDIR%%/home.png
%%DOCSDIR%%/index.html
%%DOCSDIR%%/index.sgml
%%DOCSDIR%%/left.png
%%DOCSDIR%%/license.html
%%DOCSDIR%%/right.png
%%DOCSDIR%%/style.css
%%DOCSDIR%%/up.png
@dirrmtry %%DOCSDIR%%
@dirrm include/clutter-0.8/clutter-box2d
@dirrmtry include/clutter-0.8