forked from Lainports/freebsd-ports
total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. WWW: http://www.bloodfrontier.com/
19 lines
899 B
Text
19 lines
899 B
Text
--- src/Makefile.orig 2009-11-25 14:52:58.000000000 +0300
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+++ src/Makefile 2009-12-17 00:09:47.000000000 +0300
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@@ -1,5 +1,4 @@
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#CXXFLAGS= -ggdb3
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-CXXFLAGS= -O3 -fomit-frame-pointer
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override CXXFLAGS+= -Wall -fsigned-char
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PLATFORM= $(shell uname -s)
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@@ -21,8 +20,8 @@
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CLIENT_INCLUDES= -DINTERFACE -DIRC $(INCLUDES) -Iinclude
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CLIENT_LIBS= -mwindows -lmingw32 -Llib -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lzdll -lopengl32 -lenet -lws2_32 -lwinmm
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else
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-CLIENT_INCLUDES= -DINTERFACE -DIRC $(INCLUDES) -I/usr/X11R6/include `sdl-config --cflags`
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-CLIENT_LIBS= -Lenet -lenet -L/usr/X11R6/lib `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL
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+CLIENT_INCLUDES= -DINTERFACE -DIRC $(INCLUDES) -I${LOCALBASE}/include `${SDL_CONFIG} --cflags`
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+CLIENT_LIBS= -Lenet -lenet -L${LOCALBASE}/lib `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lz -lGL
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endif
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ifeq ($(PLATFORM),Linux)
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CLIENT_LIBS+= -lrt
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