forked from Lainports/freebsd-ports
ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. PR: ports/64288 Submitted by: David Yeske <dyeske@yahoo.com>
28 lines
1.3 KiB
Text
28 lines
1.3 KiB
Text
--- Makefile.orig Fri Jul 11 02:37:58 2003
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+++ Makefile Thu Oct 16 21:14:17 2003
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@@ -280,13 +280,13 @@
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-$(DEL_CMD) $(ODE_OBJECTS) $(ODE_TEST_EXE) $(ODE_LIB) $(DRAWSTUFF_OBJECTS) $(DRAWSTUFF_TEST_EXE) $(DRAWSTUFF_LIB) ode/test/*$(OBJ) drawstuff/dstest/*$(OBJ) $(CONFIGURATOR_EXE) $(CONFIG_H)
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%$(OBJ): %.c
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- $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(DEFINES) $(C_OPT)1 $(C_OUT)$@ $<
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+ $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(DEFINES) $(C_OUT)$@ $<
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%$(OBJ): %.cpp
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- $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(INC_OPCODE) $(DEFINES) $(C_OPT)$(OPT) $(C_OUT)$@ $<
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+ $(CC) $(C_FLAGS) $(C_INC)$(INCPATH) $(INC_OPCODE) $(DEFINES) $(C_OUT)$@ $<
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%.exe: %$(OBJ)
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- $(CC) $(C_EXEOUT)$@ $< $(ODE_LIB) $(OPCODE_LIB) $(DRAWSTUFF_LIB) $(RESOURCE_FILE) $(LINK_OPENGL) $(LINK_MATH)
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+ $(CC) $(C_EXEOUT)$@ $< $(ODE_LIB) $(OPCODE_LIB) $(DRAWSTUFF_LIB) $(RESOURCE_FILE) $(LINK_OPENGL) $(LINK_MATH) ${LDFLAGS}
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# windows specific rules
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@@ -308,7 +308,7 @@
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# unix-gcc specific dependency making
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-DEP_RULE=gcc -M $(C_INC)$(INCPATH) $(DEFINES)
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+DEP_RULE=${CC} -M $(C_INC)$(INCPATH) $(DEFINES)
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depend:
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$(DEP_RULE) $(ODE_SRC) $(ODE_PREGEN_SRC) $(ODE_OLD_COLLISION_SRC) $(ODE_NEW_COLLISION_SRC) | tools/process_deps ode/src/ > Makefile.deps
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$(DEP_RULE) $(DRAWSTUFF_SRC) | tools/process_deps drawstuff/src/ >> Makefile.deps
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