Initial commit

This commit is contained in:
mykola2312 2017-05-14 00:00:20 +03:00
commit f3de9e31d8
25 changed files with 1014 additions and 0 deletions

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<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level='asInvoker' uiAccess='false' />
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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#v4.0:v100:false
Release|Win32|D:\GMHax\|

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Build started 09.05.2017 1:38:12.
1>Project "D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj" on node 2 (build target(s)).
1>InitializeBuildStatus:
Creating "Release\gmcl_jack_win32.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /O2 /Oi /Oy- /GL /D _WINDLL /D _MBCS /Gm- /EHsc /MD /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Release\\" /Fd"Release\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt state.cpp
state.cpp
1>state.cpp(116): warning C4996: 'vsnprintf': This function or variable may be unsafe. Consider using vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\stdio.h(354): см. объявление "vsnprintf"
1>state.cpp(140): warning C4800: int: принудительно задано логическое значение "true" или "false" (предупреждение о производительности)
1>state.cpp(325): warning C4996: '_snprintf': This function or variable may be unsafe. Consider using _snprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\stdio.h(363): см. объявление "_snprintf"
Link:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"D:\GMHax\Release\gmcl_jack_win32.dll" /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Release\gmcl_jack_win32.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\GMHax\Release\gmcl_jack_win32.pdb" /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\GMHax\Release\gmcl_jack_win32.lib" /MACHINE:X86 /DLL Release\main.obj
Release\state.obj
Создается библиотека D:\GMHax\Release\gmcl_jack_win32.lib и объект D:\GMHax\Release\gmcl_jack_win32.exp
Создание кода
Создание кода завершено
gmcl_jack_win32.vcxproj -> D:\GMHax\Release\gmcl_jack_win32.dll
Manifest:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"D:\GMHax\Release\gmcl_jack_win32.dll;#2" /manifest Release\gmcl_jack_win32.dll.intermediate.manifest
FinalizeBuildStatus:
Deleting file "Release\gmcl_jack_win32.unsuccessfulbuild".
Touching "Release\gmcl_jack_win32.lastbuildstate".
1>Done Building Project "D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj" (build target(s)).
Построение успешно завершено.
Time Elapsed 00:00:02.79

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^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
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D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.exp
D:\GMHax\Release\gmcl_jack_win32.exp
^D:\GMHax\gmcl_jack_win32\gmcl_jack_win32.vcxproj
D:\GMHax\Release\gmcl_jack_win32.lib
D:\GMHax\Release\gmcl_jack_win32.lib
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D:\GMHax\Release\gmcl_jack_win32.exp

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gmcl_jack_win32.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{14BE7A2F-5B95-442B-9650-391727398D18}</ProjectGuid>
<RootNamespace>gmcl_jack_win32</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="state.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="interface.h" />
<ClInclude Include="lua.h" />
<ClInclude Include="state.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Файлы исходного кода">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Заголовочные файлы">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="state.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="lua.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="state.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="interface.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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#ifndef __INTERFACE_H
#define __INTERFACE_H
#include "lua.h"
#include "state.h"
class CLuaInterface;
class CLuaShared
{
public:
void** vtable;
char tmp[88];
CLuaInterface* m_pClient;
CLuaInterface* m_pServer;
CLuaInterface* m_pMenu;
};
class CLuaInterface
{
public:
void** vtable;
CLuaState* m_pState;
};
#ifndef DLL_EXPORT
#if defined(__GCC__)
#define DLL_EXPORT __attribute__((dllexport))
#elif defined (_MSC_VER)
#define DLL_EXPORT __declspec(dllexport)
#endif
#endif
#define GMOD_MODULE_OPEN() extern "C" DLL_EXPORT int gmod13_open(CLuaState* L)
#define GMOD_MODULE_CLOSE() extern "C" DLL_EXPORT int gmod13_close(CLuaState* L)
#endif

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#ifndef __LUA_H
#define __LUA_H
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#define LUA_REGISTRYINDEX (-10000)
#define LUA_ENVIRONINDEX (-10001)
#define LUA_GLOBALSINDEX (-10002)
class CLuaState;
typedef int (*CLuaFunction)(CLuaState*);
typedef int (*lua_type) (CLuaState *L, int idx);
typedef const char *(*lua_typename) (CLuaState *L, int tp);
typedef int (*lua_gettop) (CLuaState *L);
typedef void (*lua_settop) (CLuaState *L, int idx);
typedef void (*lua_pushvalue) (CLuaState *L, int idx);
typedef double (*lua_tonumber) (CLuaState *L, int idx);
typedef int (*lua_toboolean) (CLuaState *L, int idx);
typedef const char *(*lua_tolstring) (CLuaState *L, int idx, size_t *len);
typedef CLuaFunction (*lua_tocfunction) (CLuaState *L, int idx);
typedef void *(*lua_touserdata) (CLuaState *L, int idx);
typedef CLuaState *(*lua_tothread) (CLuaState *L, int idx);
typedef const void *(*lua_topointer) (CLuaState *L, int idx);
typedef void (*lua_pushnil) (CLuaState *L);
typedef void (*lua_pushnumber) (CLuaState *L, double n);
typedef void (*lua_pushlstring) (CLuaState *L, const char *s, size_t l);
typedef void (*lua_pushcclosure) (CLuaState *L, CLuaFunction fn, int n);
typedef void (*lua_pushboolean) (CLuaState *L, int b);
typedef void (*lua_pushlightuserdata) (CLuaState *L, void *p);
typedef int (*lua_pushthread) (CLuaState *L);
typedef void (*lua_gettable) (CLuaState *L, int idx);
typedef void (*lua_getfield) (CLuaState *L, int idx, const char *k);
typedef void (*lua_rawget) (CLuaState *L, int idx);
typedef void (*lua_rawgeti) (CLuaState *L, int idx, int n);
typedef void (*lua_createtable) (CLuaState *L, int narr, int nrec);
typedef void *(*lua_newuserdata) (CLuaState *L, size_t sz);
typedef int (*lua_getmetatable) (CLuaState *L, int objindex);
typedef void (*lua_getfenv) (CLuaState *L, int idx);
typedef void (*lua_settable) (CLuaState *L, int idx);
typedef void (*lua_setfield) (CLuaState *L, int idx, const char *k);
typedef void (*lua_rawset) (CLuaState *L, int idx);
typedef void (*lua_rawseti) (CLuaState *L, int idx, int n);
typedef int (*lua_setmetatable) (CLuaState *L, int objindex);
typedef int (*lua_setfenv) (CLuaState *L, int idx);
typedef void (*lua_call) (CLuaState *L, int nargs, int nresults);
typedef int (*lua_pcall) (CLuaState *L, int nargs, int nresults, int errfunc);
typedef int (*luaL_loadbufferx)(CLuaState *L, const char *buff,
size_t sz,const char *name,const char* mode);
typedef int (*luaL_newmetatable) (CLuaState *L, const char *tname);
typedef void (*luaL_checktype) (CLuaState *L, int narg, int t);
typedef size_t (*lua_objlen) (CLuaState *L, int idx);
typedef void (*lua_pushinteger)(CLuaState *L, int n);
typedef int (*lua_tointeger)(CLuaState* L,int idx);
typedef enum {
OK = 0,
YIELD,
ERRRUN,
ERRSYNTAX,
ERRMEM,
ERRERR
} ret_t;
typedef enum {
NONE = -1,
NIL,
TBOOLEAN,
LIGHTUSERDATA,
NUMBER,
STRING,
TABLE,
FUNCTION,
USERDATA,
THREAD,
} luatype_t;
#endif

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#include <Windows.h>
#include "interface.h"
#define BALL_NAME "luaL_Ball"
#define BALL_TYPE 195
typedef struct {
int mass;
int speed;
} ball_t;
int refId;
int TestFunc(CLuaState* L)
{
L->PushString("Hello World!");
return 1;
}
int CallBack(CLuaState* L)
{
L->CheckType(1,FUNCTION);
L->CheckType(2,NUMBER);
int n = L->GetNumber(2);
L->Push(1);
L->Call(0,n);
L->Pop(n);
return 0;
}
int CreateBall(CLuaState* L)
{
L->CheckType(1,NUMBER);
L->CheckType(2,NUMBER);
ball_t* pBall = new ball_t;
pBall->mass = L->GetNumber(1);
pBall->speed = L->GetNumber(2);
userdata_t* pData = L->NewUserData();
pData->data = pBall;
pData->type = BALL_TYPE;
L->GetMetaFromRegistry(BALL_NAME);
L->SetMetaTable(-2);
return 1;
}
ball_t* CheckBall(CLuaState* L,int idx)
{
userdata_t* pData = L->GetUserData(idx);
if(pData->type == BALL_TYPE)
return (ball_t*)pData->data;
else
return NULL;
}
int ball_tostring(CLuaState* L)
{
ball_t* pBall = CheckBall(L,1);
if(!pBall)
L->PushString("pBall = NULL");
else
L->PushFString("[Ball with mass %d and speed %d]",pBall->mass,pBall->speed);
return 1;
}
int ball_eq(CLuaState *L)
{
ball_t* pBall1 = CheckBall(L,1),*pBall2 = CheckBall(L,2);
L->PushBool(((pBall1->mass == pBall2->mass) && (pBall1->speed == pBall2->speed)));
return 1;
}
int ball_add(CLuaState *L)
{
ball_t* pBall1 = CheckBall(L,1),*pBall2 = CheckBall(L,2);
L->PushCFunction(CreateBall);
L->PushNumber(pBall1->mass + pBall2->mass);
L->PushNumber(pBall1->speed + pBall2->speed);
L->Call(2,1);
return 1;
}
int ball_gc(CLuaState* L)
{
ball_t* pBall = CheckBall(L,1);
delete pBall;
return 0;
}
int ball_increment(CLuaState* L)
{
ball_t* pBall = CheckBall(L,1);
pBall->mass++;
pBall->speed++;
return 0;
}
GMOD_MODULE_OPEN()
{
L->CreateMetaTable(BALL_NAME);
L->PushCFunction(ball_tostring);
L->SetField(-2,"__tostring");
L->PushCFunction(ball_eq);
L->SetField(-2,"__eq");
L->PushCFunction(ball_gc);
L->SetField(-2,"__gc");
L->PushCFunction(ball_add);
L->SetField(-2,"__add");
L->PushCFunction(ball_increment);
L->SetField(-2,"Increment");
L->Push(-1);
L->SetField(-2,"__index");
L->CreateTable();
L->PushCFunction(TestFunc);
L->SetField(-2,"TestFunc");
L->PushCFunction(CallBack);
L->SetField(-2,"CallBack");
L->PushCFunction(CreateBall);
L->SetField(-2,"CreateBall");
L->SetGlobal("jack");
L->PushString("Hello World!");
refId = L->ReferenceCreate();
L->Print("Reference ID: %d",refId);
L->GetGlobal("print");
L->ReferencePush(refId);
L->Call(1,0);
return 0;
}
GMOD_MODULE_CLOSE()
{
L->ReferenceFree(refId);
L->PushNil();
L->SetGlobal("jack");
return 0;
}

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#include "state.h"
func_t lua_api[] = {
{"lua_gettop",NULL}, //0
{"lua_settop",NULL}, //1
{"lua_pushvalue",NULL}, //2
{"lua_tonumber",NULL}, //3
{"lua_toboolean",NULL}, //4
{"lua_tolstring",NULL}, //5
{"lua_tocfunction",NULL}, //6
{"lua_touserdata",NULL}, //7
{"lua_tothread",NULL}, //8
{"lua_topointer",NULL}, //9
{"lua_pushnil",NULL}, //10
{"lua_pushnumber",NULL}, //11
{"lua_pushlstring",NULL}, //12
{"lua_pushcclosure",NULL}, //13
{"lua_pushboolean",NULL}, //14
{"lua_pushlightuserdata",NULL}, //15
{"lua_pushthread",NULL}, //16
{"lua_gettable",NULL}, //17
{"lua_getfield",NULL}, //18
{"lua_rawget",NULL}, //19
{"lua_rawgeti",NULL}, //20
{"lua_createtable",NULL}, //21
{"lua_getmetatable",NULL}, //22
{"lua_newuserdata",NULL}, //23
{"lua_getfenv",NULL}, //24
{"lua_settable",NULL}, //25
{"lua_setfield",NULL}, //26
{"lua_rawset",NULL}, //27
{"lua_rawseti",NULL}, //28
{"lua_setmetatable",NULL}, //29
{"lua_setfenv",NULL}, //30
{"lua_call",NULL}, //31
{"lua_pcall",NULL}, //32
{"luaL_loadbufferx",NULL}, //33
{"luaL_newmetatable",NULL}, //34
{"lua_type",NULL}, //35
{"lua_typename",NULL}, //36
{"luaL_checktype",NULL}, //37
{"lua_objlen",NULL}, //38
{"lua_pushinteger",NULL}, //39
{"lua_tointeger",NULL}, //40
{NULL,NULL}
};
CLuaState::CLuaState()
{
}
CLuaState::~CLuaState()
{
}
int CLuaState::GetTop()
{
return (((lua_gettop)lua_api[0].ptr))(this);
}
void CLuaState::SetTop(int n)
{
(((lua_settop)lua_api[1].ptr))(this,n);
}
void CLuaState::SetField(int idx,const char* name)
{
(((lua_setfield)lua_api[26].ptr))(this,idx,name);
}
void CLuaState::GetField(int idx,const char* name)
{
(((lua_getfield)lua_api[18].ptr))(this,idx,name);
}
void CLuaState::Push(int idx)
{
(((lua_pushvalue)lua_api[2].ptr))(this,idx);
}
void CLuaState::PushNil()
{
(((lua_pushnil)lua_api[10].ptr))(this);
}
void CLuaState::PushBool(bool val)
{
(((lua_pushboolean)lua_api[14].ptr))(this,val);
}
void CLuaState::PushNumber(double num)
{
(((lua_pushnumber)lua_api[11].ptr))(this,num);
}
void CLuaState::PushInteger(int n)
{
(((lua_pushinteger)lua_api[39].ptr))(this,n);
}
void CLuaState::PushCClosure(CLuaFunction fn,int n)
{
(((lua_pushcclosure)lua_api[13].ptr))(this,fn,n);
}
void CLuaState::PushString(const char* str,size_t len)
{
if(!len)
len = strlen(str);
(((lua_pushlstring)lua_api[12].ptr))(this,str,len);
}
void CLuaState::PushVString(const char* fmt,va_list ap)
{
char buf[512];
vsnprintf(buf,512,fmt,ap);
PushString(buf);
}
void CLuaState::PushFString(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
PushVString(fmt,ap);
va_end(ap);
}
void CLuaState::PushLightUserData(void* p)
{
(((lua_pushlightuserdata)lua_api[15].ptr))(this,p);
}
void CLuaState::PushThread(CLuaState* L)
{
(((lua_pushthread)lua_api[16].ptr))(L);
}
bool CLuaState::GetBool(int idx)
{
return (((lua_toboolean)lua_api[4].ptr))(this,idx);
}
double CLuaState::GetNumber(int idx)
{
return (((lua_tonumber)lua_api[3].ptr))(this,idx);
}
int CLuaState::GetInteger(int idx)
{
return (((lua_tointeger)lua_api[40].ptr))(this,idx);
}
const char* CLuaState::GetString(int idx,size_t* len)
{
return (((lua_tolstring)lua_api[5].ptr))(this,idx,len);
}
userdata_t* CLuaState::GetUserData(int idx)
{
return (userdata_t*)(((lua_touserdata)lua_api[7].ptr))(this,idx);
}
CLuaFunction CLuaState::GetCFunction(int idx)
{
return (((lua_tocfunction)lua_api[6].ptr))(this,idx);
}
CLuaState* CLuaState::GetThread(int idx)
{
return (((lua_tothread)lua_api[8].ptr))(this,idx);
}
const void* CLuaState::GetPointer(int idx)
{
return (((lua_topointer)lua_api[9].ptr))(this,idx);
}
void CLuaState::CreateTable()
{
(((lua_createtable)lua_api[21].ptr))(this,0,0);
}
void CLuaState::GetTable(int idx)
{
(((lua_gettable)lua_api[17].ptr))(this,idx);
}
void CLuaState::SetTable(int idx)
{
(((lua_settable)lua_api[25].ptr))(this,idx);
}
void CLuaState::RawGet(int idx)
{
(((lua_rawget)lua_api[19].ptr))(this,idx);
}
void CLuaState::RawGeti(int idx,int n)
{
(((lua_rawgeti)lua_api[20].ptr))(this,idx,n);
}
void CLuaState::RawSet(int idx)
{
(((lua_rawset)lua_api[27].ptr))(this,idx);
}
void CLuaState::RawSeti(int idx,int n)
{
(((lua_rawseti)lua_api[28].ptr))(this,idx,n);
}
void CLuaState::GetEnvironment(int idx)
{
(((lua_getfenv)lua_api[24].ptr))(this,idx);
}
void CLuaState::SetEnvironment(int idx)
{
(((lua_setfenv)lua_api[30].ptr))(this,idx);
}
userdata_t* CLuaState::NewUserData()
{
return (userdata_t*)(((lua_newuserdata)lua_api[23].ptr))(this,sizeof(userdata_t));
}
void CLuaState::CreateMetaTable(const char* name)
{
(((luaL_newmetatable)lua_api[34].ptr))(this,name);
}
int CLuaState::GetMetaTable(int idx)
{
return (((lua_getmetatable)lua_api[22].ptr))(this,idx);
}
int CLuaState::SetMetaTable(int idx)
{
return (((lua_setmetatable)lua_api[29].ptr))(this,idx);
}
luatype_t CLuaState::Type(int idx)
{
return (luatype_t)(((lua_type)lua_api[35].ptr))(this,idx);
}
const char* CLuaState::TypeName(int idx)
{
return (((lua_typename)lua_api[36].ptr))(this,Type(idx));
}
void CLuaState::CheckType(int idx,luatype_t tp)
{
(((luaL_checktype)lua_api[37].ptr))(this,idx,tp);
}
void CLuaState::Call(int nargs,int nret)
{
(((lua_call)lua_api[31].ptr))(this,nargs,nret);
}
int CLuaState::PCall(int nargs,int nret,int errfunc)
{
return (((lua_pcall)lua_api[32].ptr))(this,nargs,nret,errfunc);
}
void CLuaState::Print(const char* msg,...)
{
GetGlobal("print");
va_list ap;
va_start(ap,msg);
PushVString(msg,ap);
va_end(ap);
Call(1,0);
}
int CLuaState::ObjLen(int idx)
{
return (((lua_objlen)lua_api[38].ptr))(this,idx);
}
int CLuaState::ReferenceCreate()
{
int len = ObjLen(-1);
len++;
PushInteger(len);
Push(-2);
SetTable(LUA_REGISTRYINDEX);
Pop();
return len;
}
void CLuaState::ReferencePush(int refId)
{
PushInteger(refId);
GetTable(LUA_REGISTRYINDEX);
}
void CLuaState::ReferenceFree(int refId)
{
PushInteger(refId);
PushNil();
SetTable(LUA_REGISTRYINDEX);
}
const char* CLuaState::RunString(const char* name,const char* buf,size_t len)
{
const char* err = NULL;
if( (((luaL_loadbufferx)lua_api[33].ptr))(this,buf,len,name,NULL) != OK)
{
err = GetString(-1);
Pop();
}
else
PCall(0,0,0);
return err;
}
BOOL WINAPI ConnectLuaShared()
{
HMODULE hLuaShared = NULL;
char szDebugInfo[128];
if(!(hLuaShared = GetModuleHandle("lua_shared.dll")))
return FALSE;
for(func_t* i = lua_api; i->name; i++)
{
if(!(i->ptr = (void*)GetProcAddress(hLuaShared,i->name)))
{
_snprintf(szDebugInfo,128,"GetProcAddress failed at %s",i->name);
MessageBoxA(NULL,szDebugInfo,"ConnectLuaShared",MB_ICONHAND);
return FALSE;
}
}
return TRUE;
}
BOOL APIENTRY DllMain(HINSTANCE hDll,DWORD fdwReason,LPVOID lpReserved)
{
if(fdwReason == DLL_PROCESS_ATTACH)
return ConnectLuaShared();
return TRUE;
}

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#ifndef __STATE_H
#define __STATE_H
#include "lua.h"
#include <Windows.h>
#include <stdarg.h>
#include <varargs.h>
typedef struct {
const char* name;
void* ptr;
} func_t;
typedef struct {
void* data;
unsigned char type;
} userdata_t;
class CLuaState
{
public:
CLuaState();
~CLuaState();
int GetTop();
void SetTop(int n);
void SetField(int idx,const char* name);
void GetField(int idx,const char* name);
inline void GetGlobal(const char* name){GetField(LUA_GLOBALSINDEX,name);}
inline void SetGlobal(const char* name){SetField(LUA_GLOBALSINDEX,name);}
inline void GetMetaFromRegistry(const char* name){GetField(LUA_REGISTRYINDEX,name);}
void Push(int idx);
void Pop(int amt = 1){SetTop(-(amt)-1);}
void PushNil();
void PushBool(bool val);
void PushNumber(double num);
void PushInteger(int n);
void PushCClosure(CLuaFunction fn,int n);
inline void PushCFunction(CLuaFunction fn){PushCClosure(fn,0);}
void PushString(const char* str,size_t len = 0);
void PushVString(const char* fmt,va_list ap);
void PushFString(const char* fmt,...);
void PushLightUserData(void* p);
void PushThread(CLuaState* L);
bool GetBool(int idx);
double GetNumber(int idx);
int GetInteger(int idx);
const char* GetString(int idx,size_t* len = NULL);
userdata_t* GetUserData(int idx);
CLuaFunction GetCFunction(int idx);
CLuaState* GetThread(int idx);
const void* GetPointer(int idx);
void CreateTable();
void GetTable(int idx);
void SetTable(int idx);
void RawGet(int idx);
void RawGeti(int idx,int n);
void RawSet(int idx);
void RawSeti(int idx,int n);
void GetEnvironment(int idx);
void SetEnvironment(int idx);
userdata_t* NewUserData();
void CreateMetaTable(const char* name);
int GetMetaTable(int idx);
int SetMetaTable(int idx);
luatype_t Type(int idx);
const char* TypeName(int idx);
void CheckType(int idx,luatype_t tp);
void Call(int nargs,int nret);
int PCall(int nargs,int nret,int errfunc);
int ObjLen(int idx);
int ReferenceCreate();
void ReferencePush(int refId);
void ReferenceFree(int refId);
void Print(const char*,...);
const char* RunString(const char* name,const char* buf,size_t len);
inline bool IsNil(int idx){return (Type(idx) == NIL);}
inline bool IsBool(int idx){return (Type(idx) == TBOOLEAN);}
inline bool IsLightUserData(int idx){return (Type(idx) == LIGHTUSERDATA);}
inline bool IsNumber(int idx){return (Type(idx) == NUMBER);}
inline bool IsString(int idx){return (Type(idx) == STRING);}
inline bool IsTable(int idx){return (Type(idx) == TABLE);}
inline bool IsFunction(int idx){return (Type(idx) == FUNCTION);}
inline bool IsUserData(int idx){return (Type(idx) == USERDATA);}
inline bool IsThread(int idx){return (Type(idx) == THREAD);}
};
#endif