#ifndef __NEKOBUF_H #define __NEKOBUF_H #define GAME_DLL #include "lua.h" #include "sdk.h" #include "state.h" #include "cbase.h" #include "bitbuf.h" void NekoBuf_Open(CLuaState* L); void NekoBuf_Close(CLuaState* L); void NekoBuf_Create(CLuaState* L,bf_write* buf); #endif