#ifndef __MAIN_H #define __MAIN_H #define GAME_DLL #include "cbase.h" typedef struct { int m_iAccount; int m_iType; EHANDLE m_hEntity; } object_t; DLL_EXPORT int GetObjectOwner(EHANDLE hObject); DLL_EXPORT int GetPlayerAccountId(edict_t* pPly); DLL_EXPORT CUtlVector* GetAllObjects(); #endif