#ifndef __PPLIB_H #define __PPLIB_H #define GAME_DLL #include "cbase.h" typedef CUtlVector EntityVector_t; enum { Ragdolls = 0, Props, Balloons, Effects, Sprites, Emitters, Wheels, Npcs, Dynamites, Thrusters, MaxType, }; DLL_EXPORT EntityVector_t* GetProperty(edict_t* pPly,int iType); DLL_EXPORT void FixupProperty(EntityVector_t* pProperty); #endif