#include "plugin.h" ILua502* g_pLua502 = NULL; CBasePlugin::CBasePlugin() { } bool CBasePlugin::Load(CreateInterfaceFn,CreateInterfaceFn) { return true; } void CBasePlugin::Unload() { } void CBasePlugin::Pause() { } void CBasePlugin::UnPause() { } const char* CBasePlugin::GetPluginDescription() { return s_pPluginName; } void CBasePlugin::LevelInit(const char*) { } void CBasePlugin::ServerActivate(edict_t*,int,int) { } void CBasePlugin::GameFrame(bool) { } void CBasePlugin::LevelShutdown() { } void CBasePlugin::ClientActive(edict_t*) { } void CBasePlugin::ClientDisconnect(edict_t*) { } void CBasePlugin::ClientPutInServer(edict_t*,const char*) { } void CBasePlugin::SetCommandClient(int iIndex) { m_iCommandClientIndex = iIndex; } void CBasePlugin::ClientSettingsChanged(edict_t*) { } PLUGIN_RESULT CBasePlugin::ClientConnect(bool*,edict_t*, const char*,const char*,char*,int) { return PLUGIN_CONTINUE; } PLUGIN_RESULT CBasePlugin::ClientCommand(edict_t*) { return PLUGIN_CONTINUE; } PLUGIN_RESULT CBasePlugin::NetworkIDValidated(const char*, const char*) { return PLUGIN_CONTINUE; } bool CBasePlugin::GlobalInit(ILua502* pLua502) { g_pLua502 = pLua502; return true; } bool CBasePlugin::LuaInit(lua_State*) { return true; } void CBasePlugin::OnSWEPLuaCreate(lua_State*) { }