lua502/lua/lua502_sdk/plugin.cpp
2020-02-25 05:09:07 +02:00

98 lines
No EOL
1.3 KiB
C++

#include "plugin.h"
ILua502* g_pLua502 = NULL;
CBasePlugin::CBasePlugin()
{
}
bool CBasePlugin::Load(CreateInterfaceFn,CreateInterfaceFn)
{
return true;
}
void CBasePlugin::Unload()
{
}
void CBasePlugin::Pause()
{
}
void CBasePlugin::UnPause()
{
}
const char* CBasePlugin::GetPluginDescription()
{
return s_pPluginName;
}
void CBasePlugin::LevelInit(const char*)
{
}
void CBasePlugin::ServerActivate(edict_t*,int,int)
{
}
void CBasePlugin::GameFrame(bool)
{
}
void CBasePlugin::LevelShutdown()
{
}
void CBasePlugin::ClientActive(edict_t*)
{
}
void CBasePlugin::ClientDisconnect(edict_t*)
{
}
void CBasePlugin::ClientPutInServer(edict_t*,const char*)
{
}
void CBasePlugin::SetCommandClient(int iIndex)
{
m_iCommandClientIndex = iIndex;
}
void CBasePlugin::ClientSettingsChanged(edict_t*)
{
}
PLUGIN_RESULT CBasePlugin::ClientConnect(bool*,edict_t*,
const char*,const char*,char*,int)
{
return PLUGIN_CONTINUE;
}
PLUGIN_RESULT CBasePlugin::ClientCommand(edict_t*)
{
return PLUGIN_CONTINUE;
}
PLUGIN_RESULT CBasePlugin::NetworkIDValidated(const char*,
const char*)
{
return PLUGIN_CONTINUE;
}
bool CBasePlugin::GlobalInit(ILua502* pLua502)
{
g_pLua502 = pLua502;
return true;
}
bool CBasePlugin::LuaInit(lua_State*)
{
return true;
}
void CBasePlugin::OnSWEPLuaCreate(lua_State*)
{
}