forked from Lainports/opnsense-ports
Taken from: https://github.com/freebsd/freebsd-ports.git Commit id: 5070672073b68be364139bc6b3a89100bd17d331
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
--- layout.c.orig
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+++ layout.c
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@@ -332,17 +332,9 @@
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}
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} else {
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/* enough space for the slots! */
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- int currentx = geo.dx;
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-/* printf("generating high layout for %d,%d\n", geo.w, geo.h); */
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- if (rem_x >= (rules.numslots + 1) * (geo.cw + geo.dx) &&
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- !(rules.variant & NODEAL)) {
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- /* there is space for the deck, and we can use one! */
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- geo.pg[game.numpiles-1].x = geo.dx;
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- geo.pg[game.numpiles-1].y = geo.dy + geo.ch + geo.dy;
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- currentx += geo.cw + geo.dx;
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- new_layout_type = GEN_BIG_LAYOUT_WITH_DECK;
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- geo.preferred_width += geo.dx + geo.cw;
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- }
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+ int currentx = geo.dx + rules.numdecks * (geo.cw + geo.dx);
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+ new_layout_type = GEN_BIG_LAYOUT_WITH_DECK;
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+ geo.preferred_width += rules.numdecks * (geo.dx + geo.cw);
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for (i = 0; i < rules.numslots; ++i) {
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/* create slot of full window height */
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p->x = currentx;
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@@ -351,6 +343,14 @@
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currentx += geo.cw + geo.dx;
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++p;
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}
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+ /* finally, position the decks */
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+ for (i = 0; i < rules.numdecks; ++i) {
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+ p[0].x = i * (geo.dx + geo.cw);
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+ p[1].x = p[0].x;
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+ p[0].y = geo.dy + 2 * (geo.ch + geo.dy);
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+ p[1].y = geo.dy + geo.ch + geo.dy;
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+ p += 2;
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+ }
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/* redo pos. of stacks */
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p = geo.pg;
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for (i = 0; i < rules.numstacks; ++i) {
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