forked from Lainports/opnsense-ports
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
--- Rendering/OpenGL/vtkXOpenGLRenderWindow.cxx.orig 2015-03-03 20:37:14 UTC
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+++ Rendering/OpenGL/vtkXOpenGLRenderWindow.cxx
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@@ -386,7 +386,7 @@ XVisualInfo *vtkXOpenGLRenderWindow::Get
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vtkXOpenGLRenderWindow::vtkXOpenGLRenderWindow()
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{
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- this->ParentId = static_cast<Window>(NULL);
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+ this->ParentId = static_cast<Window>(0);
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this->ScreenSize[0] = 0;
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this->ScreenSize[1] = 0;
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this->OwnDisplay = 0;
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@@ -394,8 +394,8 @@ vtkXOpenGLRenderWindow::vtkXOpenGLRender
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this->ForceMakeCurrent = 0;
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this->UsingHardware = 0;
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this->DisplayId = static_cast<Display *>(NULL);
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- this->WindowId = static_cast<Window>(NULL);
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- this->NextWindowId = static_cast<Window>(NULL);
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+ this->WindowId = static_cast<Window>(0);
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+ this->NextWindowId = static_cast<Window>(0);
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this->ColorMap = static_cast<Colormap>(0);
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this->OwnWindow = 0;
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@@ -776,7 +776,7 @@ void vtkXOpenGLRenderWindow::DestroyWind
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if (this->OwnWindow && this->DisplayId && this->WindowId)
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{
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XDestroyWindow(this->DisplayId,this->WindowId);
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- this->WindowId = static_cast<Window>(NULL);
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+ this->WindowId = static_cast<Window>(0);
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}
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// if we create the display, we'll delete it
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@@ -1168,7 +1168,7 @@ void vtkXOpenGLRenderWindow::WindowRemap
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// set the default windowid
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this->WindowId = this->NextWindowId;
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- this->NextWindowId = static_cast<Window>(NULL);
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+ this->NextWindowId = static_cast<Window>(0);
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// set everything up again
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this->Initialize();
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