#ifndef HL2MP_GAMEINTERFACE_H #define HL2MP_GAMEINTERFACE_H #ifdef _WIN32 #pragma once #endif #include "utllinkedlist.h" // These are created for map entities in order as the map entities are spawned. class CMapEntityRef { public: int m_iEdict; // Which edict slot this entity got. -1 if CreateEntityByName failed. int m_iSerialNumber; // The edict serial number. TODO used anywhere ? }; extern CUtlLinkedList g_MapEntityRefs; #endif