source2006/materialsystem/stdshaders/sdk_lightmappedgeneric_basetexture.psh
2020-02-25 05:28:57 +02:00

14 lines
347 B
Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
; Get the color from the texture
tex t0
mul r0, t0, c0