source2006/materialsystem/stdshaders/sdk_unlitgeneric_detailnotexture.psh
2020-02-25 05:28:57 +02:00

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ps.1.1
;------------------------------------------------------------------------------
; Just use the vertex color
;------------------------------------------------------------------------------
tex t3
mul_x2 r0.rgb, v0, t3
+ mov r0.a, v0.a