source2006/materialsystem/stdshaders/sdk_unlittwotexture.psh
2020-02-25 05:28:57 +02:00

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361 B
Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; texture 2
mul r0, t0, v0
mul r0, t1, r0