source2006/materialsystem/stdshaders/sdk_vertexlit_notexture.psh
2020-02-25 05:28:57 +02:00

13 lines
356 B
Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
mov r0, v0
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)