source2006/materialsystem/stdshaders/sdk_lightmappedgeneric_multiplybylightingnotexture.psh
2020-02-25 05:28:57 +02:00

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670 B
Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
def c2, 1.0f, 1.0f, 1.0f, 1.0f
tex t0
tex t1
; Blend between grey and lightmap color based on total alpha
mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
#ifndef _XBOX
+ mov_sat r1.a, v0 ; vertex alpha
lrp r0, r1.a, r1, c2 ; interpolate between white + color
#else
+ mov r1.a, v0 ; vertex alpha
lrp r0, r1_sat.a, r1, c2 ; interpolate between white + color
#endif