source2006/materialsystem/stdshaders/sdk_unlitgeneric_envmapmasknotexture.psh
2020-02-25 05:28:57 +02:00

17 lines
399 B
Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t1 ; cube map
tex t2 ; envmap mask
mul r0, t1, t2
mul r0.rgb, c2, r0
mul r0, r0, v0