source2006/materialsystem/stdshaders/sdk_unlitgeneric_vs11.vsh
2020-02-25 05:28:57 +02:00

20 lines
631 B
GLSL

vs.1.1
# STATIC: "DETAIL" "0..1"
# STATIC: "ENVMAP" "0..1"
# STATIC: "ENVMAPCAMERASPACE" "0..0"
# STATIC: "ENVMAPSPHERE" "0..1"
# STATIC: "VERTEXCOLOR" "0..1"
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "SKINNING" "0..1" [XBOX]
# DYNAMIC: "NUM_BONES" "0..3" [PC]
# can't have envmapshere or envmapcameraspace without envmap
# SKIP: !$ENVMAP && ( $ENVMAPSPHERE || $ENVMAPCAMERASPACE )
# can't have both envmapsphere and envmapcameraspace
# SKIP: $ENVMAPSPHERE && $ENVMAPCAMERASPACE
#include "SDK_UnlitGeneric_inc.vsh"
&UnlitGeneric( $DETAIL, $ENVMAP, $ENVMAPCAMERASPACE, $ENVMAPSPHERE, $VERTEXCOLOR );