source2006/materialsystem/stdshaders/sdk_unlittwotexture.vsh
2020-02-25 05:28:57 +02:00

11 lines
209 B
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "SKINNING" "0..1" [XBOX]
# DYNAMIC: "NUM_BONES" "0..3" [PC]
#include "unlittwotexture_inc.vsh"
$vertexcolor = 0;
&UnlitTwoTexture( $vertexcolor );