source2006/materialsystem/stdshaders/sdk_vertexlitgeneric_envmapnotexture.psh
2020-02-25 05:28:57 +02:00

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Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t1 ; cube map
mul r0.rgb, t1, c2 + ; envmap * envmaptint (color only) +
mov r0.a, c3.a ; Use alpha from modulation... (?)
mul r0.rgb, v0, r0 ; apply vertex lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)