source2006/utils/lzma/lzma.vcproj
2020-02-25 05:28:57 +02:00

415 lines
11 KiB
XML

<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="lzma"
ProjectGUID="{AFCED408-C836-4BB4-8B55-4559E6E17D8E}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if EXIST ..\..\lib\common\vc8\$(TargetName).lib for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\lib\common\vc8\$(TargetName).lib&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; (&#x0D;&#x0A;attrib -r ..\..\lib\common\vc8\$(TargetName).lib&#x0D;&#x0A;..\..\devtools\bin\gnu\touch.exe -d &quot;1999-01-01&quot; ..\..\lib\common\vc8\$(TargetName).lib&#x0D;&#x0A;attrib +r ..\..\lib\common\vc8\$(TargetName).lib&#x0D;&#x0A;)&#x0D;&#x0A;set path=..\..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc lzma.vpc 3807f1b5 -crc ..\..\vpc_scripts\source_lib_win32_base.vpc 254f6656 -crc ..\..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\..\vpc_scripts\source_lib_win32_debug.vpc cf5cf9db -crc ..\..\vpc_scripts\source_lib_win32_release.vpc 7991f7e4&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
UseUnicodeResponseFiles="false"
Optimization="0"
AdditionalIncludeDirectories="C"
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_NO_EXCEPTIONS;_LZMA_PROB32"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="false"
FloatingPointModel="2"
TreatWChar_tAsBuiltInType="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
OpenMP="false"
UsePrecompiledHeader="0"
ExpandAttributedSource="false"
AssemblerOutput="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
GenerateXMLDocumentationFiles="false"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\lib\common\vc8\$(TargetName).lib ..\.."
ExcludedFromBuild="false"
/>
<Tool
Name="VCLibrarianTool"
UseUnicodeResponseFiles="false"
OutputFile="..\..\lib\common\vc8\lzma.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/lzma.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
ExcludedFromBuild="false"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if EXIST ..\..\lib\common\vc8\$(TargetName).lib for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\lib\common\vc8\$(TargetName).lib&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; (&#x0D;&#x0A;attrib -r ..\..\lib\common\vc8\$(TargetName).lib&#x0D;&#x0A;..\..\devtools\bin\gnu\touch.exe -d &quot;1999-01-01&quot; ..\..\lib\common\vc8\$(TargetName).lib&#x0D;&#x0A;attrib +r ..\..\lib\common\vc8\$(TargetName).lib&#x0D;&#x0A;)&#x0D;&#x0A;set path=..\..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc lzma.vpc 3807f1b5 -crc ..\..\vpc_scripts\source_lib_win32_base.vpc 254f6656 -crc ..\..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\..\vpc_scripts\source_lib_win32_debug.vpc cf5cf9db -crc ..\..\vpc_scripts\source_lib_win32_release.vpc 7991f7e4&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
UseUnicodeResponseFiles="false"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="C"
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_NO_EXCEPTIONS;_LZMA_PROB32"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
TreatWChar_tAsBuiltInType="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
OpenMP="false"
UsePrecompiledHeader="0"
ExpandAttributedSource="false"
AssemblerOutput="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
GenerateXMLDocumentationFiles="false"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="1"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\lib\common\vc8\$(TargetName).lib ..\.."
ExcludedFromBuild="false"
/>
<Tool
Name="VCLibrarianTool"
UseUnicodeResponseFiles="false"
OutputFile="..\..\lib\common\vc8\lzma.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/lzma.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
ExcludedFromBuild="false"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
>
<File
RelativePath=".\lzma.cpp"
>
</File>
<Filter
Name="7Zip Common"
>
<File
RelativePath=".\C\7zip\Common\OutBuffer.cpp"
>
</File>
<File
RelativePath=".\C\7zip\Common\OutBuffer.h"
>
</File>
<File
RelativePath=".\C\7zip\Common\StreamUtils.cpp"
>
</File>
<File
RelativePath=".\C\7zip\Common\StreamUtils.h"
>
</File>
</Filter>
<Filter
Name="Common"
>
<File
RelativePath=".\C\Common\Alloc.cpp"
>
</File>
<File
RelativePath=".\C\Common\Alloc.h"
>
</File>
<File
RelativePath=".\C\Common\CRC.cpp"
>
</File>
<File
RelativePath=".\C\Common\CRC.h"
>
</File>
<File
RelativePath=".\C\Common\Defs.h"
>
</File>
<File
RelativePath=".\C\Common\MyCom.h"
>
</File>
<File
RelativePath=".\C\Common\MyWindows.h"
>
</File>
<File
RelativePath=".\C\Common\Types.h"
>
</File>
</Filter>
<Filter
Name="Compress"
>
<Filter
Name="LZ"
>
<File
RelativePath=".\C\7zip\Compress\LZ\IMatchFinder.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\LZInWindow.cpp"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\LZInWindow.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\LZOutWindow.cpp"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\LZOutWindow.h"
>
</File>
<Filter
Name="BT"
>
<File
RelativePath=".\C\7zip\Compress\LZ\BinTree\BinTree.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\BinTree\BinTree2.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\BinTree\BinTree3.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\BinTree\BinTree3Z.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\BinTree\BinTree4.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\BinTree\BinTreeMain.h"
>
</File>
</Filter>
<Filter
Name="HC"
>
<File
RelativePath=".\C\7zip\Compress\LZ\HashChain\HC4.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZ\HashChain\HCMain.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="LZMA"
>
<File
RelativePath=".\C\7zip\Compress\LZMA\LZMA.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZMA\LZMADecoder.cpp"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZMA\LZMADecoder.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZMA\LZMAEncoder.cpp"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZMA\LZMAEncoder.h"
>
</File>
</Filter>
<Filter
Name="LZMA_C"
>
<File
RelativePath=".\C\7zip\Compress\LZMA_C\LzmaDecode.c"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZMA_C\LzmaDecode.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\LZMA_C\LzmaTypes.h"
>
</File>
</Filter>
<Filter
Name="RangeCoder"
>
<File
RelativePath=".\C\7zip\Compress\RangeCoder\RangeCoder.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\RangeCoder\RangeCoderBit.cpp"
>
</File>
<File
RelativePath=".\C\7zip\Compress\RangeCoder\RangeCoderBit.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\RangeCoder\RangeCoderBitTree.h"
>
</File>
<File
RelativePath=".\C\7zip\Compress\RangeCoder\RangeCoderOpt.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="Resources"
>
<File
RelativePath=".\lzma.vpc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>