source2006/dlls/hl2_dll/grenade_spit.h
2020-02-25 05:28:57 +02:00

49 lines
1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by bullsquid
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADESPIT_H
#define GRENADESPIT_H
#include "basegrenade_shared.h"
enum SpitSize_e
{
SPIT_SMALL,
SPIT_MEDIUM,
SPIT_LARGE,
};
#define SPIT_GRAVITY 400
class CGrenadeSpit : public CBaseGrenade
{
public:
DECLARE_CLASS( CGrenadeSpit, CBaseGrenade );
void Spawn( void );
void Precache( void );
void SpitThink( void );
void GrenadeSpitTouch( CBaseEntity *pOther );
void Event_Killed( const CTakeDamageInfo &info );
void SetSpitSize(int nSize);
int m_nSquidSpitSprite;
float m_fSpitDeathTime; // If non-zero won't detonate
void EXPORT Detonate(void);
CGrenadeSpit(void);
DECLARE_DATADESC();
};
#endif //GRENADESPIT_H