source2006/materialsystem/stdshaders/sdk_core_ps11.psh
2020-02-25 05:28:57 +02:00

27 lines
310 B
Text

ps.1.1
; t0:
; texture: dudv map
; texcoords: dudvmap texcoords
; t1:
; texture: refraction render target
; texcoords:
#if 1
tex t0 ; sample dudv map
texbem t1, t0 ; refraction
tex t2
mov r0, t1
mul r0.rgb, r0, c0
lrp r0.rgb, t2.a, t2, r0
;mov r0, t2
#else
texcoord t0
mov r0.rgba, t0
#endif