source2006/materialsystem/stdshaders/sdk_unlitgeneric_envmap.psh
2020-02-25 05:28:57 +02:00

17 lines
406 B
Text

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; cube map
mul r1, c2, t1
mad r0.rgb, t0, v0, r1
+ mul r0.a, t0, v0